![]() ![]() The camera traditionally focuses on both of the characters duking it out, readjusting as you can run a full 360 degrees around your opponent. I will say this, though - much of the level design never really had me in awe. ![]() Most fights occur in areas where this is possible, having an elevated platform where the battle is taking place. If you are new to the franchise, one of the features is the ability to knock your opponent out of the ring. There are a variety of different levels in Soulcalibur VI. Equipment, costumes, and characters have smoother edges when doing so. The only thing that seemed to put a hamper on this was turning the resolution scaling beyond 150. Even in these times, it’s very possible to hit 60 FPS and max settings. These provide blasts of color and over-the-top animations when enacted. Super attacks or a character’s Critical Edge are probably the most tantalizing of these spectacles. I found that, for the most part, Soulcalibur VI was polished in both character models and animations. Sorting through the options menus will still allow you to make visual adjustments as necessary. However, the game does provide a brief adjustment for graphics, having the game auto-adjust when it’s first booted up. I currently use an AMD GPU, so neither was applicable to my setup. Both of these are fine, as long as the title in question is supported. These come in the form of Nvidia Game Ready Drivers and suites like the Razer Cortex. As mentioned in our technical review of the game, there are a number of different software applications that can manage your in-game optimization. The one thing that I’d like to get out of the way first is the discussion surrounding graphics and visuals. It’s a little telling of the times, considering PC gaming has seen a massive resurgence in the last few years. The previous two entries released on the Xbox 360 and PlayStation 3, skipping Steam and any other digital distributor. In recent years, Soulcalibur has skipped PC as a designated platform for release. So, I was a little wary in revisiting something like Soulcalibur VI, a franchise that celebrates its 20 year anniversary in 2018 (that’s of course excluding Soul Edge from its history). ![]() I didn’t jump into the most recent Dragon Ball Z games, and Tekken didn’t really grab me enough to warrant my purchase. My last foray into fighters was with Mortal Kombat X, Street Fighter V, Super Smash Bros. It’s been a while since I’ve returned to the fighting games genre. ![]()
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